@startuml
sprite $skull [48x48/16] {
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000000000000000000369BCCCCB963000000000000000000
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00000000008FFFFFFFFFFFFFFFFFFFFFFFFFF80000000000
00000000008FFFFFFFFFFFFFFFFFFFFFFFFFF80000000000
00000000008FFFFFFFFFFFFFFFFFFFFFFFFFF80000000000
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00000000008FFFFFFF900BFFFFB009FFFFFFF80000000000
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00000000000EFFFFFF900BFFFFB009FFFFFFE00000000000
000000000003EFFFFF900BFFFFB009FFFFFD200000000000
000000000000057777400577775004777750000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_SKULL(_alias) ENTITY(rectangle,black,skull,_alias,FA6 SKULL)
!define FA6_SKULL(_alias, _label) ENTITY(rectangle,black,skull,_label, _alias,FA6 SKULL)
!define FA6_SKULL(_alias, _label, _shape) ENTITY(_shape,black,skull,_label, _alias,FA6 SKULL)
!define FA6_SKULL(_alias, _label, _shape, _color) ENTITY(_shape,_color,skull,_label, _alias,FA6 SKULL)
skinparam folderBackgroundColor<<FA6 SKULL>> White
@enduml